There has been a decided lack of activity on this blog in the last two months as I’ve been in the home stretch on a few projects–all of which seemed to come together at once. One of them, my book THE LEAN FORWARD MOMENT, is about finished (the last big chapter went out this past Saturday) and I’ve begun to stick my head up and look around at the roiling landscape.
With the crumbling stock market, you’d think I’d take a look at that. But, the reality is for me is that (since I’m just an editor and a teacher) I don’t have millions in equity and, therefore, it’s all paper money for me. In other words, what interests me most right now is not what’s happening right now, but what’s going to be happen in a few years — when the rest of the world decides they want to start spending some money again.
The major studios are betting the bank on several things, all of which involve technology, so that’s not bad for people like us, who get it. As they did back in the Good Old Days when television threatened, they are looking for the flashy baubles to interest the audience into coming into the theaters. For now, they’ve decided on 3-D, which has me checking the calendars to see if we’ve flown back into the Fifties.
I’m not going to disagree with those people who actually have the ability to influence the direction of these major companies, by dint of their being on the board of directors. They obviously think they know where they’re going. But I see 3-D as a mere way station along the way to immersive entertainment.
Remember Marshall McLuhan — cool and warm media? McLuhan, a media theorist from the 60s and 50s, described in his book Understanding Media, the concept that some media are inherently more focussed than others. If I remember my theory correctly, film, he said, provides a more complete experience and, therefore, demands less involvement from its audience than others, like comics, which demand that the reader fill in more information. The media which demands less of you is said to be “hot” and comics would be “cool” . It has to do with the amount of sensory perception that is required of an audience.
3-D is an interesting attempt to force the audience to participate more in a visceral way, but it’s nowhere near as complete as a complete immersive experience, such as a VR booth, or even a simple Game Boy.
I sat in on a class the other day, at USC’s Interactive Media division. I had spoken there several weeks ago about shaping story, in a linear sort of way. The students went out and shot a film, which they assembled in the traditional straight-line form. Then, after getting a critique, they had to reassemble it and introduce the elements of game-playing to the story. Many of the students created simple trees — at a certain time you could choose between having the character do one action or another. In one case, the lead character could wake to his alarm, or press the snooze button and go back to sleep.
You get the idea.
By far, the most interesting re-construction involved a story about a young woman who, depending on the order that you made your choices, left her apartment with a toy under her arm, met a man on the street who was drawing a boat, was either followed by him or not, walked past another woman who was sitting in a park, or was passed by that other woman on another street. The material was, often, introduced by quotes that crawled across the screen, or by the young filmmaker herself who shot herself in a bathtub (the theme of the piece was water, I should say) saying the quotes.
There was more to it, but one of the thoughts that I had coming out of the screening was that this was a complete example of cool media, using McLuhan’s vernacular. My mind kept on making associations between each decision tree there. It hungered to create connections and ranged over a wide range of them as I thought, processed, accepted or rejected them. The face of the woman, as she stopped to take a phone call, seemed different when I didn’t know that the second woman was around the side of the park building, compared to when I had already seen that other woman. Was the performance different, or did I just feel that?
I began to pay attention (to “lean forward” to use my vernacular) in different ways, and I got involved.
Many of the other films simply repackaged the linear content and paused, old PC game style, at places to allow us to make a binary choice. The works that involved me more, were the ones that did not try and tell a linear story in a non-linear way.
So, how does this overlap with the 3-D issue? Maybe you can see where I’m going with this. Simply making a movie in a cool and groovy three dimensional process is only going to hold my interest if 1) the story is good enough so it would have worked in 2-D or 3-D, or 2) it uses 3-D in a way that sucks me in differently than I could have in 2-D. If I want to reach out and push aside a bush that’s blocking my view of a crucial plot point, that’s pretty cool. If the bush is simply placed there to give me a sense of three dimensional depth… well, good cinematographers (and photographers and painters, for that matter) have been doing that forever without the need for a third dimension.
In other words, if 3-D is a gimmick, like it was in the 60s, then we’re going to move on really fast.
In the home, for much the same reason, the studios still think that Blu-ray is a cool idea, even though the marketplace still doesn’t see enough of a difference to make them move over. Even if the players come down under $200, from their initial thousand-buck range, it’s still a non-starter if the audience doesn’t see any reason to switch. What is going to be better about Blu-Ray than standard definition DVD, other than a slightly better picture quality (and tell me how many parents are going to give a rat’s ass about that, if they’re using DVD as a baby sitter?). Some people will like the increase in disk capacity because it gives the opportunity to put more stuff on the DVD. Assuming that the studios give us that.
But that’s going to cost more money in content creation, so I don’t imagine we’re going to see too much of that soon. Some people, like the Peter Jacksons of the world, will be able to give us lots of cool stuff. But every LORD OF THE RINGS set of DVDs came with tons of extra content anyway. I can’t imagine that many more people are going to gravitate to paying the extra money if it’s on one or two disks as opposed to seven.
No, the real game changers in the world of entertainment are going to be changing the experience of the viewer. That might mean immersive and interactive play (and it’s why the coolest work here at USC is probably going to be coming from the Interactive Division for a while), or it might mean rapid delivery of regular ordinary movies from a streaming or downloading server, minutes after I’ve made the decision that I want it to watch it now. That’s faster than going to a movie theater, or snapping up a disk at Rocket Video.
One of the biggest time and money drains on the iPhone is the ability to buy its applications (or download the free ones) as soon as you see it on that very iPhone. Hey, I think, I wonder if there’s an app for keeping track of the presidential polls. I do a quick search (which I can do, because I’m in a 3G city), find one and press INSTALL. Voila. I’ve bought it. Almost no thought involved.
And that’s part of the future of our entertainment industry as well. It’s not that it’s all about impulse buying. But it’s about changing the way that I do the buying — fulfilling my needs better. 3-D would work if it gave me a cooler (McLuhan’s term, there, not mine) experience, rather than just a mild titillation.
The really successful storytellers of the near future, are going to be the ones who figure out how to give us that new kind of experience, in this new package.
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Oh, by the way, until I finish with the cut of my documentary in mid-November, I’m still going to be a bit erratic. To catch my lucid prose (or incoherent, it depends on how I’m feeling) you can get me every Friday — more or less — over at Film Industry Bloggers.
Online Television Reaches The Mainstream
2 09 2008Gemini Division (image courtesy of newteevee.com)
When I was growing up, long ago in the dark ages (read the 1970s) there was one thing that we could always rely on. When the mainstream media, usually Time or Newsweek magazines, had an article on a rising trend, it was always dead by about a year. The media was always a year or two behind, and by the time their editors figured out what was “hip” and could safely be reported on, it was time for the rest of us to move on.
I remember reading an article about “youth speak” which purportedly described the “lingo” that we “younger generation” actually talked in. The article got passed around at school, usually at parties when we could bearly see straight and needed something to laugh at. No one, of course, had ever heard of most of the “hip lingo” and those terms that were vaguely familiar had been dumped years ago.
And this was before the Internet.
So, it is with a major grain of salt that I bring up an article in today’s New York Times by Mike Hale entitled “Television Keeps a Hand in the Online Game With Serialized Shows“. In it, Hale talks about several shows that the mainstream media is producing in an attempt to get viewership on the web. Shows such as “Gemini Division” the Rosario Dawson starring vehicle that seems to have learned none of the real lessons of lonelygirl15, and presents its form without its content. A few weeks ago, Virginia Heffernan, in the Times’ Sunday Magazine attempted to compare the failure of many web serials to television and radio shows like “The Shadow” and “24”, somewhat missing the point. In one section of the article, entitled “Serial Killers” she says:
Now, I’ve written about Internet memes several times already, so I like pontificating on the subject as much as Heffernan does, but she doesn’t seem to get the difference between web serials and memes. To compare a series like “Satacracy 88” to “Chocolate Rain” is about as misguided as comparing the Ed Sullivan Show to a Beatles concert (to keep the 60s/70s thing going).
Still, both Hale and Heffernan score a few points as they talk about how nobody seems to know what to do with web video. Talking about the web series “Steven King’s N.” (which comes from King’s publisher and is meant to attract interest in King’s new short story collection, coming this fall). Hale says:
The emphasis on the word “narrative” is mine, and completely shows my point of view. I create content and firmly believe that you cannot divorce story from the economic equation of what will work for audiences.
What is interesting about these shows is not the content themselves, but the advertising and business model behind them. Frankly, I almost gave up on Gemini Division because it seemed so-much watered down network television. It’s bad cinema — with too much narration and not enough visuals. There has been a lot of discussion in content creation circles about just what the new rules of content should be — are wider shots not viewable on mobile phones? Is faster cutting too much for the compression and bandwidth? Are three minute episodes too long? How long should the pre-rolls be? NBC is, obviously, still experimenting.
The results — if Gemini is to be believed — are to take properties destined for wider distribution, create cheap pilots for them (as opposed to the standard dictum, which is to spend loads more time and money on the pilot than they’ll ever be able to put into the actual pattern budgets of the shows) and flush them out on the web. Looking at lonelygirl15 without understanding the mindset behind it, leads to static “talk to the webcam/phone” shows which might as well be radio. They’re copying form here, not content.
The King series is more interesting — it is a trailer for the book, in some ways. An expansion of the market outwards, rather than a contraction simply as a pilot.
I’m far more interested in web series like “Drawn By Pain” and “Satacracy88” which focus on a single character in bite-sized bits, but present those bits in interesting, cinematic ways (even if the cinema is on a small screen). I can watch these series on my iPhone without losing anything, largely because they don’t talk down to me. There is a real arc of character in their episodes, other characters that don’t seem paper thin, and plenty of story places for the audience to explore. It’s not handed out in prescribed dosages. It also helps that they work in genres that lend themselves to introspection and, therefore, storytelling closeups.
So, what are the major companies doing in my opinion? When I worked over at Universal Music Group, I remember an exec there saying that since no one knew anything about the web, they would just keep throwing ideas against a wall to see what stuck. That’s not a terrible strategy, I suppose. It’s the sibling of the strategy of buying every company you can find/afford and seeing which ones survive. The basic problem is that the MET space needs a combination of technologists with ideas, entrepreneurs with commitment, and artists with energy and passion and stories that they need to tell.
Simply putting Rosario Dawson in front of a camera, plastering Microsoft and Cisco logos all over the place to spread the financial exposure around, isn’t a real content strategy. It’s more of a safe business strategy, one in which no one is going to win in the long run. It also violates everything we know about storytelling, especially in bite-sized pieces. We know that we need to grab them early with your concept, not slowly. We need to suck them in with something interesting, not voice-over dialogue that happens to be spoken on camera.
They’ll keep trying. They’ve got the money for it and that will certainly help (the Steven King series benefited from money, along with an interesting idea, though I lost interest after a few episodes because of its stilted format). But, right now, the more interesting work is still being done in the independent, unsupported market. I can’t wait for the two sides to meet.
Phew, I didn’t mean to go on for that long. Remind me to tell you about what Cisco is doing on our campus here to develop their own content.
[TRUTH IN ADVERTISING DEPARTMENT: My upcoming book, THE LEAN FORWARD MOMENT, uses both “Drawn By Pain” and “Satacracy 88” as examples and I’ve contacted both filmmakers about that usage. So, I guess you can say that I “know” them, in a 21st Century, Webby kind of way. But I’m using both series here for the same reason I used them in the book — I think they’re great examples of the form.]
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Tags: Drawn By Pain, Gemini Division, Rosario Dawson, Satacracy 88, Steven King, storytelling, web series
Categories : Business, Distribution, Film Comments, Indie Films, Internet, television, The Future