Cool and Hot Media, and Me

13 10 2008

There has been a decided lack of activity on this blog in the last two months as I’ve been in the home stretch on a few projects–all of which seemed to come together at once. One of them, my book THE LEAN FORWARD MOMENT, is about finished (the last big chapter went out this past Saturday) and I’ve begun to stick my head up and look around at the roiling landscape.

With the crumbling stock market, you’d think I’d take a look at that. But, the reality is for me is that (since I’m just an editor and a teacher) I don’t have millions in equity and, therefore, it’s all paper money for me. In other words, what interests me most right now is not what’s happening right now, but what’s going to be happen in a few years — when the rest of the world decides they want to start spending some money again.

The major studios are betting the bank on several things, all of which involve technology, so that’s not bad for people like us, who get it. As they did back in the Good Old Days when television threatened, they are looking for the flashy baubles to interest the audience into coming into the theaters. For now, they’ve decided on 3-D, which has me checking the calendars to see if we’ve flown back into the Fifties.

I’m not going to disagree with those people who actually have the ability to influence the direction of these major companies, by dint of their being on the board of directors. They obviously think they know where they’re going. But I see 3-D as a mere way station along the way to immersive entertainment.

Remember Marshall McLuhan — cool and warm media? McLuhan, a media theorist from the 60s and 50s, described in his book Understanding Media, the concept that some media are inherently more focussed than others. If I remember my theory correctly, film, he said, provides a more complete experience and, therefore, demands less involvement from its audience than others, like comics, which demand that the reader fill in more information. The media which demands less of you is said to be “hot” and comics would be “cool” .  It has to do with the amount of sensory perception that is required of an audience.

3-D is an interesting attempt to force the audience to participate more in a visceral way, but it’s nowhere near as complete as a complete immersive experience, such as a VR booth, or even a simple Game Boy.

I sat in on a class the other day, at USC’s Interactive Media division. I had spoken there several weeks ago about shaping story, in a linear sort of way. The students went out and shot a film, which they assembled in the traditional straight-line form. Then, after getting a critique, they had to reassemble it and introduce the elements of game-playing to the story. Many of the students created simple trees — at a certain time you could choose between having the character do one action or another. In one case, the lead character could wake to his alarm, or press the snooze button and go back to sleep.

You get the idea.

By far, the most interesting re-construction involved a story about a young woman who, depending on the order that you made your choices, left her apartment with a toy under her arm, met a man on the street who was drawing a boat, was either followed by him or not, walked past another woman who was sitting in a park, or was passed by that other woman on another street. The material was, often, introduced by quotes that crawled across the screen, or by the young filmmaker herself who shot herself in a bathtub (the theme of the piece was water, I should say) saying the quotes.

There was more to it, but one of the thoughts that I had coming out of the screening was that this was a complete example of cool media, using McLuhan’s vernacular. My mind kept on making associations between each decision tree there. It hungered to create connections and ranged over a wide range of them as I thought, processed, accepted or rejected them. The face of the woman, as she stopped to take a phone call, seemed different when I didn’t know that the second woman was around the side of the park building, compared to when I had already seen that other woman. Was the performance different, or did I just feel that?

I began to pay attention (to “lean forward” to use my vernacular) in different ways, and I got involved.

Many of the other films simply repackaged the linear content and paused, old PC game style, at places to allow us to make a binary choice. The works that involved me more, were the ones that did not try and tell a linear story in a non-linear way.

So, how does this overlap with the 3-D issue? Maybe you can see where I’m going with this. Simply making a movie in a cool and groovy three dimensional process is only going to hold my interest if 1) the story is good enough so it would have worked in 2-D or 3-D, or 2) it uses 3-D in a way that sucks me in differently than I could have in 2-D. If I want to reach out and push aside a bush that’s blocking my view of a crucial plot point, that’s pretty cool. If the bush is simply placed there to give me a sense of three dimensional depth… well, good cinematographers (and photographers and painters, for that matter) have been doing that forever without the need for a third dimension.

In other words, if 3-D is a gimmick, like it was in the 60s, then we’re going to move on really fast.

In the home, for much the same reason, the studios still think that Blu-ray is a cool idea, even though the marketplace still doesn’t see enough of a difference to make them move over. Even if the players come down under $200, from their initial thousand-buck range, it’s still a non-starter if the audience doesn’t see any reason to switch. What is going to be better about Blu-Ray than standard definition DVD, other than a slightly better picture quality (and tell me how many parents are going to give a rat’s ass about that, if they’re using DVD as a baby sitter?).  Some people will like the increase in disk capacity because it gives the opportunity to put more stuff on the DVD. Assuming that the studios give us that.

But that’s going to cost more money in content creation, so I don’t imagine we’re going to see too much of that soon. Some people, like the Peter Jacksons of the world, will be able to give us lots of cool stuff. But every LORD OF THE RINGS set of DVDs came with tons of extra content anyway. I can’t imagine that many more people are going to gravitate to paying the extra money if it’s on one or two disks as opposed to seven.

No, the real game changers in the world of entertainment are going to be changing the experience of the viewer. That might mean immersive and interactive play (and it’s why the coolest work here at USC is probably going to be coming from the Interactive Division for a while), or it might mean rapid delivery of regular ordinary movies from a streaming or downloading server, minutes after I’ve made the decision that I want it to watch it now. That’s faster than going to a movie theater, or snapping up a disk at Rocket Video.

One of the biggest time and money drains on the iPhone is the ability to buy its applications (or download the free ones) as soon as you see it on that very iPhone. Hey, I think, I wonder if there’s an app for keeping track of the presidential polls. I do a quick search (which I can do, because I’m in a 3G city), find one and press INSTALL. Voila. I’ve bought it.  Almost no thought involved.

And that’s part of the future of our entertainment industry as well. It’s not that it’s all about impulse buying. But it’s about changing the way that I do the buying — fulfilling my needs better. 3-D would work if it gave me a cooler (McLuhan’s term, there, not mine) experience, rather than just a mild titillation.

The really successful storytellers of the near future, are going to be the ones who figure out how to give us that new kind of experience, in this new package.

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Oh, by the way, until I finish with the cut of my documentary in mid-November, I’m still going to be a bit erratic. To catch my lucid prose (or incoherent, it depends on how I’m feeling) you can get me every Friday — more or less — over at Film Industry Bloggers.