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	<title>Comments on: Audience Response</title>
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	<description>From NYC to USC, from Queens to Hollywood, this irregular blog will be about things I find that I also find interesting.</description>
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		<title>By: bscenefilms</title>
		<link>http://normanhollyn.wordpress.com/2008/04/14/audience-response/#comment-1099</link>
		<dc:creator>bscenefilms</dc:creator>
		<pubDate>Mon, 14 Apr 2008 19:50:52 +0000</pubDate>
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		<description>I think Lucas did some kind of interactive cinema back in the early 90s maybe?  I remember there being a lot of hype over this - allowing the audience to vote to etermine an outcome.

It failed miserably.  I think cinema is destined to remain a passive activity.  I don&#039;t have an issue with that personally.  I think the interactivity in this instance is tantamount to listening to a story being told by a master story teller and then interrupting them to tell them how the story SHOULD go.

Now, all that being said, the ability to tailor a story based on passive reaction could be huge.  However, I suspect that it might remain in the realm of single user experience as opposed to the collective audience of a theater.

But I think there are some interesting ramifications to this.  For example, if you monitor a physical reaction to a cinematic presentation, you might be able to derive information concerning what an audience likes or does not like and use that information as a guide to creating new content...  Unlike the cards at the end of a preview or a viewer interview, you would be able to see exactly what was working and what was not working and adjust appropriately.</description>
		<content:encoded><![CDATA[<p>I think Lucas did some kind of interactive cinema back in the early 90s maybe?  I remember there being a lot of hype over this &#8211; allowing the audience to vote to etermine an outcome.</p>
<p>It failed miserably.  I think cinema is destined to remain a passive activity.  I don&#8217;t have an issue with that personally.  I think the interactivity in this instance is tantamount to listening to a story being told by a master story teller and then interrupting them to tell them how the story SHOULD go.</p>
<p>Now, all that being said, the ability to tailor a story based on passive reaction could be huge.  However, I suspect that it might remain in the realm of single user experience as opposed to the collective audience of a theater.</p>
<p>But I think there are some interesting ramifications to this.  For example, if you monitor a physical reaction to a cinematic presentation, you might be able to derive information concerning what an audience likes or does not like and use that information as a guide to creating new content&#8230;  Unlike the cards at the end of a preview or a viewer interview, you would be able to see exactly what was working and what was not working and adjust appropriately.</p>
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